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Challenge A:
Back At You!
Focus:
-
Technical
Design
and
Construction
-
Innovation
and
Design
Process
-
Mathematics
-
Experimentation
-
Theater
Arts
-
Teamwork
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The
Destination:
Where This
Challenge
Will Take
You!
Tides come
in and go
out, birds
migrate
every Spring
and Fall,
yo-yos and
boomerangs
come back to
you. In
nature and
by design,
things are
made to
leave and
return
again. Your
Challenge is
to create a
round trip
Delivery
Device and
Receiver
that
repeatedly
sends balls
back and
forth. How
far apart
will you
space these
two devices?
How big will
you make the
Opening for
balls in the
Receiver?
How will
your team
integrate
the balls’
many round
trips into a
Presentation
about
someone or
something
that goes
away and
comes back?
All these
choices will
make a
difference
when your
team’s
scores come
Back At You!
Points of
Interest!
Your team
will:
-
Design
and
construct
a
Delivery
Device
that
will
send
tennis
and/or
ping
pong
balls
from a
Departure
Zone to
an
Opening
in a
Receiver.
-
Design
and
construct
a Ball
Return
Device
that
will
send
balls
from the
Receiver
back to
the
Departure
Zone.
Integrate
the
process
of
sending
and
returning
the
balls
into a
Story
about
someone
or
something
that has
gone
away and
comes
back.
-
Create
two Side
Trips
and
integrate
them
into the
Presentation.
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Challenge B:
Kidz Rulz
Focus:
-
Theater
Arts
(Playwriting,
Set
Design
and
Construction)
-
Physics
(Rules
of
Motion)
-
Technical
Design
-
Innovation
and
Design
Process
-
Teamwork
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The
Destination:
Where this
Challenge
Will Take
You!
There are
rules at the
library
(keep your
voice down),
rules in the
cafeteria
(don’t cut
in line),
rules in
traffic
(don’t run
the red
light), and
rules at the
video store
(don’t keep
the movie
too long!).
But what
about the
REALLY BIG
rules, the
ones nobody
can break?
That’s
right, we’re
talking
about the
basic
principles
of the
Universe,
rules that
say your
skateboard
will
eventually
stop once
you step
off, and
that the
soccer ball
may not make
it into the
net,
depending on
how far away
you are when
you kick it.
Physics and
the
properties
of motion
are some of
the basic
rules of the
Universe –
but what if
you could
change them?
Your team
will create
a story
about a
place where
Kidz Rulz
reign!
Points of
Interest!
Your team
will:
-
Create
and
present
a Story
about a
Place
where it
is
possible
to Bend
one of
the DI
Rules of
Motion
and
where
the
Characters
can
create
their
own Kidz
Rulz.
-
Design
and
present
a
Demonstration
that
creates
the
illusion
of what
might
happen
when you
Bend one
of the
-
DI Rules
of
Motion.
-
Design
and
create a
Theatrical
Set that
depicts
the
Setting
for your
Story
-
Create
two Side
Trips
and
integrate
them
into the
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Challenge
C: How’d
tHAT Happen?
Focus:
-
Playwriting
in
Genres
-
Theater
Arts
-
Research
-
International
Studies
-
Innovation
and
Design
Process
-
Teamwork
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The
Destination:
Where This
Challenge
Will Take
You!
You hear an
unbelievable
story and
the first
thing you
want to know
is, “wHAT
happened?!”
And, “How
did that
happen?!”
Now you are
the author
and everyone
wants to
know what
the
characters
in your
story have
been up to.
Your team
will be
stylin’ as
you tell a
story that
will have
the world
talking
about a very
unusual Hat
and a
Bizarre
Happening.
How will you
tell it? As
a Comedy or
a Soap
Opera? A
Musical or a
Mystery? How
about a
Reality Show
or an
Adventure?
Maybe a
Silent Movie
or a Science
Fiction
tale? You
decide! The
audience has
the
questions.
YOU have ALL
the answers!
So tell us …
How’d tHAT
Happen?
Points of
Interest!
Your team
will:
-
Create
and
present
a
theatrical
performance
of an
original
Story
about
unusual
events
in a
Nation
other
than
your
team’s
own. You
will
integrate
research
about
the
Nation
into the
Story.
-
Present
the
Story in
the
style of
one of
eight
Genres
listed
in the
Challenge.
-
Design
and
create a
Hat that
dramatically
transforms
the
wearer.
-
Use
one or
more
Technical
Methods
to cause
a
Bizarre
Happening
to take
place.
-
Create
two Side
Trips
and
integrate
them
into the
Presentation.
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Challenge D:
On Safari
Focus:
-
Improvisational
Acting
-
Story
Development
-
Research
-
Theater
Arts
-
Teamwork
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The
Destination:
Where This
Challenge
Will Take
You!
It’s a
little bit
wild and a
whole lot
dangerous,
as you learn
when your
Safari takes
a DIsastrous
turn! No
matter how
prepared you
are for your
adventure,
you never
know what
you are
going to
meet around
the next
bend…that’s
why you and
your team
are prepared
with an
Original
Innovative
Device that
will get
your
adventure
back on
track.
WARNING:
This Improv
Challenge is
not for the
faint of
heart! If
you love
decoding
symbols,
exploring
the unknown
and can
prepare an
Improv
solution in
30 minutes,
this
Challenge is
perfect for
you!
Points of
Interest!
Your team
will:
-
Create a
six-minute
Improvisational
Skit
about a
Safari,
in a
30-minute
timed
period
at the
Tournament.
-
Research
six
different
team-selected
Environments
and, at
the
Tournament,
randomly
choose
one to
integrate
into
your
Safari.
-
Research
six
different
team-selected
Living
Inhabitants,
one from
each
Environment,
and, at
the
Tournament,
randomly
choose
one to
integrate
into
your
Safari.
-
Create
an
Original
Innovative
Device
and use
it in
your
Skit.
-
Demonstrate
one
Improv
Technique
during
your
Skit.
-
Integrate
a
randomly-selected
DIsaster
into
your
Safari.
-
Establish
a Goal
you hope
to
achieve
on your
Safari.
-
Integrate
a
randomly-selected
Symbol
into
your
Skit.
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Challenge E:
Inside
DImension
Focus:
-
Architectural
Design
-
Structural
Engineering
-
Structural
Construction
-
Research
-
Innovation
and
Design
Process
-
Mathematics
-
Theater
Arts
-
Testing
-
Research
on
Architects
from
Around
the
World
-
Playwriting
-
Teamwork
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The
Destination:
Where This
Challenge
Will Take
You!
It’s one of
those
sayings that
has been
around for
years. But
have you
ever
imagined the
interesting,
amusing and
unexpected
secrets you
could find
out if walls
could talk?
What things
might the
walls of
your home
tell you
about the
people who
have lived
there?
Imagine what
the walls of
ancient
structures
could tell
us if they
could only
speak! What
might they
say about
the
Architect of
the
structure?
Your
Challenge is
to reveal
the real
inside story
about a
structure of
your teams’
choosing as
the creation
tells the
story of the
creator! And
for a real
Inside
Dimension,
build two
Structures
of Wood and
Glue that
fit inside
one another
and test
them to see
how much
weight they
can hold.
Points of
Interest!
Your team
will:
-
Design,
build
and test
two
Structures
made
completely
of Wood
and
Glue.
One
Structure
will fit
inside
the
other,
and the
Structures
will be
tested
simultaneously.
-
Research
one
Architect
of the
team’s
choosing.
-
Create a
Story
about
the life
and
times of
that
Architect
as told
by an
Insider.
-
Create a
character
called
the
“Insider”
that
represents
an
Architectural
creation
designed
and
built by
the
chosen
Architect,
and will
tell the
Story of
the
Architect
from its
unique
point of
view –
‘the
inside
dimension.’
-
Include
in the
Story
one Life
and
Times
Element
chosen
from a
list.
-
Create
two Side
Trips
and
integrate
them
into the
Presentation.
You
gotta have
this
resource!
Teams will
absolutely
want to get
their hands
on the
publication
Great
Buildings of
the World
from Time
Inc. Home
Entertainment
2004. This
beautiful,
full color
book
features the
world’s most
influential,
inspiring
and
astonishing
structures
that will
motivate and
excite
structure
teams
everywhere.
The
portrayal of
architects
and in depth
looks at
awe-inspiring
structures
makes this a
must have
for Inside
Dimension
teams. Head
over to
www.ShopDI.org
and order
your copy
today.
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Rising
Stars!™:
1-2-CHANGE-A-ROO!
Focus:
-
Building
and
designing
-
Storytelling
-
Appreciating
literature
-
Analyzing
characters
-
Solving
problems
-
Understanding
mathematical
concepts
-
Performing
in front
of an
audience
-
Working
with
others
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Standards:
-
Listening
and
Speaking:
Uses
listening
and
speaking
strategies
for
different
purposes
-
Math:
Understands
the
general
nature
and uses
of
mathematics
-
Thinking
and
Reasoning:
Applies
decision-making
techniques
-
Working
With
Others:
Contributes
to the
overall
effort
of a
group
The
Destination:
What Is our
Challenge?
I
wonder what
is waiting
just beyond
the door. Is
there
something in
there hiding
on the
floor?
We can make
an opening
and bravely
climb on
through,
I’ll go
first! What
was that?
1-2-CHANGE-A-ROO!
Your
Challenge is
to make up a
Play. Your
Play must
have a
number in
it. You will
be in the
Play. You
will build a
Prop that
has an
opening.
This opening
should be
big enough
for at least
one team
member to go
through it.
One team
member will
go through
the opening
and change
in some way.
Your team
will make
something
out of
newspaper
and tape.
Rising
Stars!®
Teams
2005-06
Reaching new
Heights with
Young
Learners
Teams
wishing to
present
their Rising
Stars! Team
Challenge at
a
Destination
ImagiNation®
Tournament/Event
in the
upcoming
program year
will need to
either be
attached to
a
Destination
ImagiNation®
membership
or purchase
a Rising
Stars!
Program Kit
(Volume I,
II or III).
Rising
Stars! teams
will be
required to
have an
active/paid
membership
number to
present at a
Destination
ImagiNation®
Tournament/Event.
Destination
ImagiNation®
Memberships
and Rising
Stars!
Program Kits
are
available at
www.ShopDI.org.
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Note:
This is a
non-competitive
Challenge
for early
elementary-aged
children and
will not be
scored.
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